Headed to the Shipyard

Session Three

Deeper into the city is the only way to go. The Governor’s mansion is clearly cut off by design – all bridges are destroyed and the compound turned into a fortress in a vain hope of salvation. As your draw closer to your ultimate destination, more than half of the original compact members decide to make their own path and abandon your cause but one interrogated rebel joins up under threat of death. The team presses on into the beginnings of a shipping yard.

You’ve each earned 500 experience for cutting deep into the wartorn city. Take two points of corruption for embracing evil and one point of infamy for your ability to cut a bloody swathe through Imperial and Rebel alike.

Combat on the way to the shipyard



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