SalemBlackCrusade

Epilogue

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+++++++
+ RECEPTION MANDATED
+ RECEPIENT: WARMASTER GALLEUS TORDIN
+ASTROPATH: QUELLIS, LYMPN, AG3838TT1
+
+
DATESTAMP: 4182999.M41
FROM: VAARAK, BALTHUR, INQMK954H841AE
SUBJ: MARCIN, YORGOS, UHIMK618J456GU
ASTROPATH: ULLMAE, KLYPH, AATMK814E738CD
REF: SCINTILLA, RECLAIMATION EFFORTS
ADMINISTRATUM REF OBS/CAL/GOL/PIR61895D18964P
+ %#=+ CORROSION IMMIMENT ##/////____________
#)
—-___ POSSIBLE COMM LEACHING, ABORT TRANSMI—####+++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Lord Galleus,

I have uncovered the vital information you have requested of the Holy Ordos Inquisition.

As you well know, this slow, grinding campaign is testing the men under your campaign and the minds of all those who come into contact with this tainted region. Calixis, of course, was not always such a dismal, emperor forsaken place. Once it was the shinning beacon of pride for Segmentum Obscurus. Decades ago, this all changed.

After rifling through hundreds of data logs on Scintilla and extracting data from prisoners, I’ve found what seems to be a series of events leading to the Great Loss. It would seem that a group of heretics, renegades, and pirates made their escape from the prisons on Drogan Prime many years ago. Wherever these damnable souls traveled, destruction and chaos followed in their wake. They were called the Heralds of Change by the people of Fydae Minos before they devolved into gibbering hordes and daemonkin. Others referred to the group as the Chaste Crusaders, The Bloodied Leg Troupe, or the Murderscape 9.

These creatures were all men once, two were seemingly lost, but now four of their number haunt the sector as the infamous daemon lords you know as N’meth Daemon Eater, Torrkann the Machine Lord, Varrulle Silver Tongue, and The Mind Thief – their birth names lost to the winds of time.

Of the surviving members, one is described as a renegade marine whom we have little data on. He has been denied daemonhood for now it seems, and the Dark Angels Chapter has (against intensive advisement) aggressively pursued his personal fleet into the screaming vortex with nigh suicidal deliberation. We have heard nothing from that chapter’s attack fleet in many years, and so they are presumed captured or destroyed – the strike cruiser Amadeus and its escorts torn asunder in the endless hell of the warpstorm. In his wake, a cult of worship has spread from world to world, damning hundreds of millions to extermination.

The other is known as the Fiend of the Kasserkratch. This creature has supposedly fused with the daemon ship; inflicting massive destruction among the Calixis naval battle groups and raining hellish fires upon those populations pure enough in heart to resist the taint of chaos. What’s worse, this vessel seems to grow with size after each victory, adding gun decks and launch bays alike. This machine beast has been slowly making its way towards the Segmentum Solar; it must be stopped at all costs.

As for the other four who have descended into damnation, you well know their fates…

N’meth bends reality at a whim with its sorcery, grinding the minds of all opposition into cinders before assaulting with his infamous dark praetorians. Ever-changing, his massive form breaks the psyche upon sight, and his personal war fleet has cut through the Drusus Marches subsector for nearly a half century now; unchecked by and unphased by all Imperial interventions. It’s said that the fleet is powered by bound daemons, and that every cannon unleashes not shells but the fires of hell.

Torrkann the Machine Lord now reigns over the pirate planet of Iniquity; now a world of twisted daemon-machines that defy description. Half-men toil endlessly under boiling skies, churning out great ores and warmachines alike for the Black Crusade efforts. When the Daemon Prince marches to war it’s said that the ground trembles under his metal form, and machine spirits cry out in horror with his approach. It’s whispered that he is man-daemon-machine infused, and even his wounds leak with mercury, not blood.

Varrulle Silver Tongue is whispered to have once been a member of the ecclesiarchy – and if so he truly is the most horrendous of the quartet. This would explain his unnatural ability to sway any to his infernal will; enrapturing whole worlds with a few calculated words. He is said to be a lithe beast of enrapturing charm, blessed by two gods with both allure and savage power. A host of daemon machines march under his banner – abominations of metal and flesh that rend flesh from bone and devour the soul. Any worlds that dare resist his sway are mercilessly scoured of all life.

The Mind Thief is much more enigmatic than the rest. It seems that any unfortunates to come in contact with this beast either have no memory of it or have gained new memories because of it. He is either a many spined beast, floating over his foes and grasping with huge decapitating claws, or a simple man, clothed in fine robes and concealing great powers. Because of the threat he poses, the Officio Assassinorum has been dispatched to dispose of this enemy. Unfortunately, several have returned with a mind reprogrammed – killing their masters in heretically brutal fashions.

It has been nine and forty solar years since your forces first began their great crusade to reclaim the Calixis. Now that I’ve delivered on your request I have a request of you. Your failure to return this realm to the light of the Emperor is indicative of incompetence at best and heresy at worst. Please make arrangement for my visitation within the next seventy two solar hours.

From the Lighting and the Tempest, Emperor Deliver Us,
-Inquisitor Balthur Vaarack

THE SECTOR IS YOURS!

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Seeds of Ascension
Session Seventeen

The group pushes deeper into the vaults, finally coming across the rival warband. The opponents are quickly dispatched, but differences in the group boil over and they began to attack each other. This strife is quieted by the combined efforts of Nemeth Zar’Akin and Vae’rul Tormaegus, but not before resulting in the spawndom of Seethe and the speedy retreat of Nixios Kin’Talos. After the Tyrant’s Cord is secured and fastened to Vae’rul Tormaegus’s arm, the group heads back to the Weeping Halls at the head of hundreds of heavily armed troops. Liege Vycraft quickly capitulates upon seeing the overwhelming force, and pledges his undying (if questionable) loyalty.

Each member of the group gains 500 experience for successfully completing this mission. In addition, each group member gains an additional 3 infamy for eliminating a rival warband and claiming the Tyrant’s Cord, and Vae’rul Tormaegus gains an additional 2 infamy and 2 corruption for wielding it. Lastly, Braghar, Segovaxx, and Torian Victrix receive 2 additional corruption as Malal looks favorably upon their devotion to the true nature of chaos. Vae’rul Tormaegus and Nemeth Zar’Akin recieve 2 corruption as the other Gods bless them for uniting the group once more in the grander vision of a Black Crusade.
All is going according to plan...

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Dungeon Crawl

The team pushes further into the vaults beneth Sacgrave, finding a few truths, lies, and artifacts of use. A juggernaut of Khorne awakens along with two blood letters upon the gentle caress of Seethe. A library of whispering artifacts imbues several members with knowledge at the cost of a fragment of their sanity. The vicious Dark Eldar are encounter and quickly dispatched. A daemon weapon is discovered along with a valuable artifact that might satisfy an old debt to the same aliens, the Dark Eldar. An ancient laboratory yields secrets that may lead to the final resting place of the Kasserkratch. And at the end of their journey, the group comes upon a horde of half mechanical monstrosities that are then destroyed utterly by their combined daemon fire. Surely the rival warband is just a few steps away, and then the Tyrant’s Cord will be within their grasp!

Each member of the group will receive 500 experience for this session and 2 infamy for blowing through the competition in stride. In addition, several members of the group gained varying levels of corruption for letting a bit of the whispering library enter their mind. Lastly, Braghar gains an additional 2 infamy and 1 corruption for single handily decimating the Juggernaut, and Segovaxx gains 1 corruption as Tzeentch is pleased with his manipulation of the Dark Eldar warlord.

The Tyrants Cord

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Beginnings of Conquest
Session Fifteen

The group makes it’s first move in the quest for domination; the formation of a new compact to muster the forces needed for a Black Crusade. First step: retrieve star charts and Tyrants Cord from Sacgrave. The group departs Iniquity in the smallest and fastest ship of their company, Braghar’s scout sloop. After spending what seems like over a month in the warp, they finally arrive. Making landfall in an Arvus Lighter, they head for distress beacon of the last known craft to have possession of the Tyrant’s Cord. First, they talk to Leige Vycraft while Segovaxx casually digs through his mind. Vycraft proposes they take care of a mutant problem in exchange for limited access to his star charts. The mutants are easily dispatch edby way of heavy bolter fire from the back hatch of the lighter. They also find the downed craft, and it seems the crew had been butchered by an unknown party and the cord is missing. Perhaps it has something to do with the recent arrival of another rival party who is known to have descended into the vaults – only one way to find out!
Each member of the party has gained 500 experience for this session. In addition, each member has gains 1 corruption and 1 infamy; the gods are pleased with your mutant massacre. The new compact can be found here.
The Commodity Stalls

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The Men are Assembled, Sir!
Session Fourteen

The remaining crew and team members make their way off of Corpse-Fortune and immediately dive into their discovered text. They learn little through the ramblings and deep scans show nothing abnormal on the surface. Undeterred, they each begin to explore their personal goals while in orbit. Nemeth Zar’Akin binds several daemon weapons, Vae’rul Tormaegus preaches to the crew, corrupting them one by one, and Torian Victrix works closely with Nixios Kin’Talos to repair Braghar’s helmet. After a few weeks, the fleet departs the system and makes it’s way to Iniquity. After dropping out of warp, the group convenes and discusses strange dreams and whispers they’ve experienced during travel. It appears that the discordant information, when combined, forms a story about The Labyrinth Stone. Armed with this information, Nemeth Zar’Akin takes the artifact to a cargo bay along with a group of ratings. The Beast of Dreams awakens and devours all those before him, save Nemeth Zar’Akin. Although he reigns freely over the ship for a few days, once the group reaches port they demand his departure, and upon refusal, destroy the beast in one fell swoop. In port, the group gathers some needed resources, exchanges their crew for tainted slaves, and readies for another expedition. It seems that the groundwork is lain for a Black Crusade.
Each member (with the exception of Nixios Kin’Talos) gains 500 experience for the session, 250 bonus experience for completing their compact, and 100 bonus experience for completing their implied compact for a total of 850 experience. In addition, the each member recieves 29 infamy points and 7 corruption. Three of the corruption points are gained for selling off tens of thousands of crew to slavery in the pitiful depths of Iniquity. The rest is calculated as follows:

Compact: Home Town
Primary Objective: Secure Home Port +3 Infamy
Dedication to Tzeentch: +5 Infamy, +4 Corruption
Secondary Objective 1: Find or create navigator +2 Infamy
Secondary Objective 2: Find Kronus Starcharts FAILED
Secondary Objective 3: Find an acceptable port of call +2 Infamy
Secondary Objective 4: Secure/Obtain Refit +2 Infamy
Secondary Objective 5: Corrupt the Majority of the crew +2 Infamy

Complication Implied Compact: Escape from Fydae Minos
Implied Primary Objective: Obtain void craft and escape the Fydae system +3 Infamy
Implied Secondary Objective: Organize and regroup party in Minos City +2 Infamy
Implied Secondary Objective: Infiltrate Cult +2 Infamy
Implied Secondary Objective: Destroy Cult +2 Infamy
Implied Secondary Objective: Obtain access to space docks +2 Infamy
Implied Secondary Objective: Access and wrest control of Void Ship +2 Infamy

Nixios Kin’Talos gains 500 experience for the session and 100 bonus experience (600 total), 6 infamy, and 4 corruption for his contributions this session. Vae’rul Tormaegus gains an additional 4 infamy and will roll once on the “Rewards of Tzeentch” table at the beginning of next for weaving falsehood into the ecclesiarchy of Minos City.
None of the team members completed their tertiary objectives, however, Braghar, Seethe, and Vae’rul Tormaegus will be given two tertiary objectives to complete in the next compact since they did not have a chance to complete a tertiary objective during this compact.

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What doesn't kill you...
Session Thirteen

The team makes arrangements for a flight into low orbit of Fydae Minos. On the way up Segovaxx penetrates and reprograms the mind of the pilot, and then after reaching the orbital docks reprograms the Admiral of a trade fleet. In the end, the group is virtually in possession of a small fleet.
This new fleet drops off their grain cargo, does a bit of dealing with the Stryxis, and then, passing through the Maw, heads into the Kronus Expanse. The first stop is Corpse-Fortune; a dead world just outside of the Screaming Vortex. Seeking a book that allegedly holds the secrets to creating daemonhosts, the team takes a large compliment of crew to the surface and investigates a research facility. All life that may have once existed on this planet, including the researchers, is gone with the exception of some bloody remains in the airlock. They find not only a book, but after some digging, a large oval gem stone. Unfortunately, after a few hours of investigation, the skin of unprotected crew begins to flake and slough. They are immediately sent back to the ship and the team soon follows.
Each member of the team gains 500 experience for the session. In addition, everyone receives 1 corruption point for unearthing The Labyrinth Stone. Finally, Your reputation precedes you as the pirates spread the tale of The Fydae Folly, and so each team member gains 3 infamy points.

The Labyrinth Stone

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Once more, into the breach!
Session Twelve

The team spends their month of down time creatively. Seethe used a some hallucination grenades along with good old fashioned murder to cause havoc among the local ecclesiarchy. Vae’rul Tormaegus also harasses the priesthood, but with subtle suggestions and fiery sermons. Meanwhile, Torian Victrix halved a homeless man to test his energy blade. A banker was psychically manipulated by Segovaxx to make a small donation to the group’s cause, and Nemeth Zar’Akin spent the time meditating. The group prepared for the meeting of the cult leaders by sending Braghar to one possible meeting location and the rest of the team meeting at the other. Luckily, the larger group were at the correct meeting place. After planning a stealthy entrance, Seethe cannot find a door, Segovaxx unleashes damnable psychic energies that alert everyone within 16 meters, and Nemeth Zar’Akin tops it off by ripping a hole through the wall with the blast of four frag grenades. The occupants were aware of the intruders, but no more able to stop their approach, as wave after wave of cultists are slaughtered. The carnage goes too far in the end, killing Servant of the Annointed and loosing whatever he had to offer the team. However, not all was lost. Garrick Tull, a renegade navigator that lead the cult asked to join the party asking only to avoid any Imperial entanglements.
Each member of the party (except Braghar) gains 500 experience. In addition, Vae’rul Tormaegus has gained 2 corruption for seeding this world with tainted words, and Seethe has gained 1 corruption as a cumulative reward for his continued reckless violence on this world and others.
Stairs to the basement... who wants to go first?

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Down the Rabbit hole
Session Eleven

The group lands on the night side of Fydae Minos. To make it worse, it’s also the dead of winter. The members are separated by an unknown distance and so Nemeth Zar’Akin sends a thought to whoever is listening and unleashes a gout of flame to get their attention and the group reunites after a short trek.Torian Victrix constructs a sleigh from the wreckage of their escape pod while the rest of the group keeps warm by the fire, and then Braghar tows them all towards the light of the city. They pick up a rating along the way, and then stop at a farm house to spend the night.
The tenant, an old farmer with 5 daughters, welcomed the strangers in after some charming by Vae’rul Tormaegus. However, one thing leads to another; the family shire is desecrated, the daughters are slaughtered, the house is burnt to the ground, and the vehicles are stolen by the group. They end up in the outskirts of Minos City, and manage to find a hide out after ditching the stolen vehicles. Once settled, the group tries to infiltrate the local imperial cult. Although initially successful in infiltrating a congregation, the same congregation is no where to be found the following week. Luckily, the mind of the Chapter Minister, Promeus, was probed by Segovaxx and it seems that they only need wait a month before they can infiltrate at an even higher level.
Each of you gains 500 experience for this session. In addition, Vae’rul Tormaegus and Nemeth Zar’Akin each gained 1 corruption in game for their desecration of a personal shrine.

Site of the now infamous Morning Massacre

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Ashes to Ashes, Dust to Dust
Session Ten

After clearing out a hullghast infestation, Sister Serra is lured into an empty cargo bay by Nemeth Zar’Akin under the guise of improving her weaponry with daemonic possession. Nemeth Zar’Akin summons the daemon who is in turn just barely bound to the inferno pistol. Sister Serra wields the weapon, but in her weakened state the daemon easily breaks his bonds and courses through the weapon to possess her instead!
The group then warp jumps to the Fyrae system. It seems that this daemon possessing Sister Serra is truly chaotic in nature, as he immediately seizes the opportunity to corrupt and kill scores of crew. After coming out of warp, the crew are immediately seized upon by a local pirate group calling themselves, “the Wolfpack.” They say that the team must buy their right of passage by eliminating an Imperial Cult on the agriworld Fydae Minos. Intent on efficiency, the team decides a quick orbital bombardment should do nicely. Before they can take aim at the capital, however, they first battle the orbital defense platforms. The engagement goes very well at first, but soon the massed fire of the adroit weapon battery crews cripples and then destroys the Queen’s Racer! With a scant few minutes left, the group makes a hasty retreat to the escape pods. Not long after jettisoning, they look back to see the warp drive implode, ripping a massive hole in reality that sucks in the remainder of the ship and an orbital platform with it. But not all is lost as all of the members survive (absent Sister Serra). It seems this isn’t the end, but rather a new beginning…
Each of you gains 500 experience for this session. In addition, you’ve each gained the displeasure of the gods and lost respect among your mortal peers. You’re equipped with whatever you had on your person while manning the bridge. This probably includes weapons and armor, but does not include your boxes of weapons, biological samples, computer stored data, tools, servitors, ect. Also, the improved poison formulated for Brett’s character was sitting on Torian Victrix’s lab tale at the time of the explosion.
The death of Queen's Racer

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Death From Above
Session Nine

After two weeks in warp, Queen’s Racer drops out dangerously close to the planet of Malfi; within gravity well and into the sights of the orbital defenses. Luckily, this planet is used to heavy traffic and incompetent navigators so the faux pas is ignored. The team takes full advantage of a local Stryxis caravan to sell their passengers for access to rare weapons and devices. Some of the innocent refugees sold will become slaves; those wounded or too weak to work will be rendered for meat in Stryxis flesh-crafting vats. At the close of the negotiations Braghar, an imposing Space Marine of dubious origin claims his place among these upstart humans. Originally locked in his quarters aboard Queen’s Racer via captain Nemeth Zar’Akin’s orders, it seems that he may not be contained so easily for long.
A quick visit to the Malfi orbital docks gives the crew a well deserved rest and replenishes crew. The team draws up a new compact to find a base of operations. However, the warp jump to the next system is delayed as engineers are unable to continue repairs. It turns out that the crew have been mysteriously disappearing into the dark. The team goes to investigate, finding and purging an infestation of hullghasts in the deepest bowels of the ship.
Each member receives 500 experience for this session. In addition, each of you has gained 3 corruption and 2 infamy for selling tens of thousands of innocent refuges into slavery (or worse). Torian Victrix received an additional 4 corruption in game for cheerfully volunteering to personally execute 3500 critically wounded civilians. After communicating directly with an ancient and possible insane machine spirit, Nemeth Zar’Akin received a special blessing from Tzeentch in game; an obsession with organizing his possessions and actions around the sacred number of nine. The full details of the new contract can be view here.
A gloomhaunt stalking an unfortunate engineer

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